Skyscraper City, a 3D level our studio built in Unity for Medal Hunter, a mobile shooter by Ten Square Games.
The player holds a firing point behind sandbags and looks out over a modern Dubai skyline under attack: glass towers, lit billboards, an airfield on the square and columns of smoke over the city. The far horizon is a row of billboards, six to seven 3D skyscrapers act as obstacles, and the area near the player is fully modeled. Lighting is baked with Bakery, materials stay mobile-friendly, and the scene was delivered on the client's own template and naming.
Gallery: center, left and right views from the firing point, plus wireframe and lightmap passes.
More about our 3D game art outsourcing: https://sunstrikestudios.com/en/services/3D-Game-Art-Outsourcing-Services/