A real-time architectural visualization of a high-rise residential district in Florida, built and rendered by our team in Unreal Engine. A self-initiated studio piece, made from scratch.
The district is built around a few hero towers: curved glass curtain walls with stacked balconies, darker framed facades for contrast, and podium levels with terraces, rooftop pools and tennis courts. The surrounding blocks are kept as clean simplified massing, so the eye stays on the architecture that matters and the scene stays light enough to move a camera through freely.
The light is set for late afternoon, with the sun low behind the towers and soft clouds moving across the sky. Reflections on the glass change as the camera travels, which is what makes a tall facade read as glass. Two sequences carry the piece: a hero pass that rises from street level over the district, and secondary shots that look straight up the facades. Rendered out of the engine at 24 fps, stills taken from the same scene.
More about our 3D modeling and environment production: https://sunstrikestudios.com/en/services/3D-Game-Art-Outsourcing-Services/